Last weekend, I participated in a beta event for Trion's upcoming MMORPG, Rift: Planes of Telara. If you've been keeping up with this blog since I first started it, then you'll probably recall one of my earliest posts, expressing my feelings about MMOs. Let's just say that I'm generally not too crazy about them. While I have a pretty good idea of what makes them appealing to a lot of people, games like WoW and Final Fantasy XI/XIV tend to lack practically everything that I find makes video games enjoyable for me. However, despite this, I am determined to continue to expose myself to the genre as it evolves and changes, in the hopes that I will find something that I like. This being the case, when I received an invitation to take part in the three-day beta event for Rift this past weekend, I gladly accepted. Afterall, at the very least, who doesn't like freebies?
While it's very difficult for me to pick out any specific flaws with the game, I can't really say that it's anything special. Another typical MMO, really. Though, it seems to be one that many MMORPG fans are thoroughly enjoying. While I would not be so audacious as to suggest that Rift is likely to boot WoW off of its throne--a claim that many players are already making--there is no denying that Rift is striving to take the genre to the next level. The game's premise is actually semi-interesting, the soundtrack inspiring, the artwork and animations appealing, the characters unique, and so on. That being said, as someone who has a very difficult time getting into MMOs, I would not pay for this game, as its central design is the same as always with a few perks, here and there. However, for those of you who enjoy games like WoW but are looking for something new to delve into, I would definitely suggest giving Rift a try.
Rift: Planes of Telara is due to come out March 1st, this year. I'll play as much of the beta as I can before the game comes out, and if my opinion of it changes, I'll be sure to make an update in a later post.