Once I again, I was late to the party with BioShock, but it was an absolutely amazing experience, nonetheless. I don't think that I've enjoyed a single-player game as much as I enjoyed BioShock in years. Everything about this video game is simply exceptional and aside from the fact that I think it's pure genious, it's just a darn fun game...and not one you'll likely soon forget.
When it comes down to whether or not a game leaves a lasting impression on me, mood is a critical factor and rest assured, this stellar first-person shooter has plenty of it. Set in Rapture, an underwater city that was once an anarchical utopia ("No Gods or Kings. Only Man."), BioShock entices the player with intrigue, motivates them with horror and suspense, and rewards them with the continuous discovery of this eerily beautiful and ruined world. Once the game sinks its hooks into you, simultaneously filling you with unease and delight, you can't help but want to cozy up into it and hope that it never ends. As long as you don't mind a duely M-rated game, I would recommend BioShock to just about anyone.
In BioShock, you play as Jack, who at first seems like a simple enough protagonist, but by the end of the game, we learn that there is much more to him than the earlier parts of the game let on. After his plane crashes somewhere in the Atlantic, Jack finds himself caught up in Rapture, struggling just to survive, let alone escape. Guided through the vast city by a number of mysterious characters--all of whom have their own motives--via radio broadcast, the player faces constant adversity from what's left of Rapture's citizens.
There's the Splicers, whose minds and bodies have been wrecked by excessive modifications to their genetic makeup, leaving them violent and insane. They're also probably my favorite "common" antagonists of any video game, ever. Not only does fighting against the many varieties of Splicers throughout the game pose a fun challenge for the player, but they're also legitimate video game characters with an unmistakable depth to them; not just a random gameplay component like so many other games' bad guys. Then, of course, there are the iconic Big Daddies and the seaslug-possessed Little Sisters that they guard with their lives. These creepy little girls wander the city, extracting ADAM from corpses. If the player succeeds at killing a Big Daddy, he or she must then decide whether to save the Little Sister or "harvest" her for more ADAM. ADAM, in addition to plasmids (commercially-sold DNA-altering potions), essentially gives a person super powers. Therefore, more ADAM means Jack can become more powerful. However, harvesting a Little Sister also makes you a bad person and changes the outcome of the game. These are the sort of choices that the player must make.
As if that wasn't enough excitement, the player is constantly being threatened and pursued by Rapture's founder, Andrew Ryan, who would like nothing more than to have you "eliminated". He also bears strikingly similar philosophical views to those of Ayn Rand, and I think it's safe to say that BioShock is a response of sorts to Rand's fictional works. This is just yet another thing that makes the game so compelling and unique.
While adventuring through the city, the player may pick up a number of audio diaries. These recordings tell the stories of Rapture and its citizens, helping the player understand the city's fascinating history. Even still, greater secrets await Jack as the player nears the game's end and discovers the true meaning behind his arrival in Rapture. All images are (presumably) the property of 2K Games.
When it comes to entertainment, there are usually two things that catch my attention: the aesthetic and the soundtrack. This is true of movies, TV shows, and especially, video games. The way a game looks is an obvious determining factor in its appeal, but I cannot tell you how many times I have been compelled to buy a game simply because of the music playing in its trailer. Every good game needs a soundtrack that helps set the mood and immerse the player in the game's setting. However, over the years, there have only been a handful that have truly moved and inspired me, so for this post, I thought I'd share some of them with you and say what I think makes them so great.
Shadow of the Colossus
Despite being a cult classic of sorts, everyone knew that this game was going to be epic the moment it was announced. The objective of the game was simple enough: journey across a dreamy and mysterious land on your trusty steed in search of colossal beings...once you find them, climb them and kill 'em dead. While the thrill of taking one of these huge things down (and I mean HUGE) is undeniable, you can't help but feel a sense of remorse for destroying something so magnificent. All of this is and more is portrayed perfectly in Shadow of the Colossus's ethereal and grandiose soundtrack.
The Kingdom Hearts series It's no secret that I love this game. I still remember the first time that I saw a trailer for it on TV. I had read bits and pieces about it in gaming magazines, but none of that could hold a candle to the trailer. The moment that I heard Hikaru Utada's "Simple and Clean", I knew that I must acquire this game as soon as possible. And that's not the only thing that makes the OST so awesome. Among its dozens of tracks, listeners will feel nostalgia, excitement, fear, and longing, all of which beautifully compliment the memorable adventure that is Kingdom Hearts.
Fallout 3/Fallout: New Vegas Made up of a satisfying blend of already existing oldie classics and original instrumental tracks, the music of Fallout 3 and Fallout: New Vegas not only acts as a fantastic backdrop for the game's retro, post-apocalyptic, out-west setting, but gives players the delightful feeling of ominous adveturousness, which is--I believe--what Fallout is all about. Fallout 3's soundtrack was impressive, no doubt, but I think that New Vegas's takes the cake.
BioShock/BioShock 2
Set in the 1960's, BioShock and BioShock 2's soundtracks have a retro feel to them, similar to Fallout 3/New Vegas. However, what makes BioShock and it's sequel so special is the games' use of mood. Everything from the story to the game's art sets out to create a world of horror, beauty, and loss, and the OST is no exception. Players and listeners alike will find the game's music unsettling, but at the same time, will want to loose themselves in it, and that's what makes BioShock and BioShock 2's soundtracks so fantastic.
The Final Fantasy series
When I think of expert story-telling in video games, the Final Fantasy series is the first thing that comes to mind. Distinct characters, mind-blowing worlds, and intricate plot-lines are what make these games such a success, but the games' soundtracks add another whole new layer of depth. These OSTs are fully capable of telling the games' stories, in and of themselves. With each new title, fans are reminded that no combination of feelings is too complex to be perfectly captured in this series's amazing soundtracks.
I would love to hear which video games you think have excellent soundtracks in a comment below.
If you're like me, you've probably never seen a Superbowl game in its entirety, but the Oscars--now that's a live event that's worth spending a night in front of the TV for. Well, if that's the case and you are like me, then I can assume that you watched the 83rd annual Academy Awards ceremony last night. It was nothing out of the ordinary...actors, producers, writers, directors and so on all dressed up with their family members, big-name presenters, entertaining hosts, heartfelt speeches--the usual. Now, I'm not suggesting that the Oscars is a perfect example of what I believe an awards ceremony should be, but I would love to see something similar become a standard part of video game culture.
Sure, video games already have things like the Spike TV Video Game Awards and countless Game of the Year titles are declared every year, but I would like to see something a little more official and organized. Spike's VGAs are all fine and dandy, but for starters, rather than being chosen by people with experience in the industry, the winning games are voted on by the public. I have no problem with things like The People's Choice Awards, but it would be nice to see video games recognized in something other than a popularity contest. Aside from that, Spike is a network specifically geared towards men. I understand that gaming is still dominated by guys, but an awards ceremony hosted by an institution that is specifically trying to appeal to one gender seems a bit unproffesional. And last but not least, the Spike VGAs feature guests like...the cast of Jersey Shore. Snooki? Really?
I'm not sure if I would like to see a new organization rise to the occasion, or one that already exists take it to the next level, but I do know one thing: gamers deserve better than this.
For people who don't play games, it may be hard to believe what gamers have long-known: video games tell some of the best love stories you could ask for. In fact, romance has been a common theme in video games since the days of Pacman and his beloved Ms. Pacman. Personally, I find that games that successfully integrate a compelling love story are far more memorable, so I thought that in honor of the holiday, I would share some of my favorite video game romances with you all (contains spoilers).
Zidane and Garnet/Dagger from Final Fantasy IX
The romance between these two all starts when Zidane, who is part of a plot to steal Princess Garnet, bumps into her as she's attempting to make an escape from Alexandria, the kingdom over which her mother rules. As if drawn to each other by fate, Garnet agrees to let Zidane "kidnap" her so long as he and his band of thieves, Tantalus, assist her in getting to Lindblum to meet with Regent Cid who, as it turns out, was the person who hired Tantalus to kidnap her in the first place. Along their journey, they encounter many sinister foes and witness horrible destruction caused by said foes. This only fuels the involvement between Zidane and Garnet. Initially, Zidane's interest in Garnet is little more than one of his frequent displays of shallow womanizing, but as the two get to know each other and Garnet becomes "Dagger", her non-princess cover, Zidane's feelings for her turn into something more. At the realization that there's little chance of them hooking up with each other, he is left heartbroken, convinced that even if Dagger did love him in return, he would never be suitable for royalty. However, towards the end of the game, Zidane is believed to be dead and when the two are reunited some time later, they embrace their love for each other, making for a very happy ending.
Ico and Yorda from Ico
More innocent than most other game romances, perhaps, Ico and Yorda's is not only essential to their survival but a crucial gameplay element. Ico being a horned outcast and Yorda a strange, gentle sort of ghost, all they have is each other. Both characters are trying to escape from a large and haunted castle inhabited by Yorda's evil, shadowy, ghost queen of a mother and a host of other frightful specters that appear to be made of the same shadowy stuff as their queen. Both characters also possess unique abilities that compliment eachother's. For example, Yorda has supernatural powers that allow her to open certain magical doorways and Ico is strong and agile, able to push around large stone blocks and climb chains to solve puzzles. Ico literally holds Yorda's hand throughout most of the game in order to lead her through the castle and prevent her from being stolen away by the queens shadow monsters who are constantly pursuing the two. After a final showdown with the Yorda's mother, both Ico and Yorda escape the castle as it is turned to ruins and wake up together on a beach after.
The Prince and Farah from The Prince of Persia: Sands of Time trilogy
The unnamed Prince and Farah's relationship is similar to that of Ico and Yorda in that the two are alone in a world filled with fearsome monsters and depend on each other for survival. The Prince is handy with his sword and dagger while Farah is good with the bow. Farah can slip in through small openings to poke around on the other side, and the Prince can scale walls and swing from pole to pole. One of my favorite things about these two is their constant bickering throughout the games. Believe me, it's very entertaining. The Prince and Farah meet in the first SoT game when the Prince's kingdom is overthrowing hers. While this would normally make these two mortal enemies, they don't really have any choice other than to team up after the Sands of Time are unleashed and turn everyone else except the evil Vizier into sand monsters. During their journey to restore normality by reversing time, the two start to fall in love. They even take a bath together at one point. Sadly, at the end of the game, the Prince is forced to go back in time, erasing his relationship with Farah in addition to saving the day. However, he drops some hints before it's all said and done and the pair meet again in The Two Thrones.
Yuna and Tidus from Final Fantasy X (and X-2)
Yuna and Tidus's love story is one of the most popular of the series, and for good reason. These two star-crossed lovers are destined to save the world together, but in doing so, they must ultimately part from each other in a very permanent fashion. They initially meet after Tidus wakes up 1000 years in the future while Yuna's just beginning her pilgrimage to become a Summoner in the hopes of defeating the monsters known as Sin. This would be a very quick fix that would--as Tidus discovers later--take Yuna's life. For as long as anyone can remember, Summoners have repeated this process in order to grant brief, decade-long periods of peace between Sin's rebirths. From the start, the romance between the two isn't looking too bright. However, after some groundbreaking truths are revealed, plans are changed and things begin to look up for the couple. They get to thinking that there's a way to defeat Sin for good without sacrificing anyone's life. This is all good, but it's later revealed to Tidus that he isn't exactly "real", but rather, a dream of sorts that the Gods (called "the Fayth") came up with in order to put a stop to Sin. When that happens, the Fayth will stop dreaming and Tidus ceases to exist. Knowing this, Tidus continues with his mission and ultimately helps destroy Sin for good. Afterwards, Tidus leaves Yuna with a very touching goodbye and disappears, leaving Spira behind, finally at peace.
Sora and Kairi from the Kingdom Hearts series
What can I say? Square Enix is good at romance. Sora and Kairi, along with their friend, Riku, crave adventure. They build a raft together and while they're preparing to embark on their journey to other worlds, the two start to hint at their interest in each other. Unfortunately, before they get the opportunity to make anything of it, their world is overcome by Darkness and destroyed. However, before Sora is transported to another world, he encounters Kairi whose heart, rather than being taken by the Darkness, becomes one with Sora's, unbeknownst to him until much later. Seperated from his friends, Sora begins his journey not only to find them, but to save the worlds from the Heartless. Along the way, he encounters many obstacles and is filled with intense longing for Riku and Kairi. But Riku becomes jealous of Sora, who has been chosen as the Keyblade Master, as well as his relationship with Kairi, who, without her heart, has become "a lifeless puppet". By the end of the game, Sora battles a possessed Riku, sacrifices himself to restore Kairi's heart, and in turn is saved by her. Then, finally, he seals the door to Darkness, restoring peace to the worlds. After this is done, he finds Kairi on a patch of land that is slowly turning back into Destiny Islands. Separated from her, he reaches out and assures her that he'll come back to her. The two are finally reunited towards the end of the second game and all is well.
Well, there you have it. I would love to hear what your favorite video game love stories are in a comment below. Happy Valentine's Day, everyone.
One of the things that really got me interested in video games at a young age was the artwork that went into them. As a kid, I remember spending hours looking at the illustrations and concept art that were spread throughout the booklets that came with the games--particularly those of Final Fantasy games. Anyone who knows anything about Final Fantasy knows that the games' visual designs and graphics are some of the best out there. One of the people largely responsible for the series' prestigious aesthetic is Yoshitaka Amano who has been contributing artwork to the games since Square Enix very first started making them.
While Tetsuya Nomura has more or less taken over the art scene since Final Fantasy VII was made back in the mid-90's, Amano is still involved and is still the series' "title logo designer", among other things. With every new FF title that comes out, there's usually at least half-a-dozen new illustrations of his to go with it.
Amano is by far one of my favorite artists of all time. I fell in love with his work when I was just a kid and as I've gotten older, I've only grown more and more impressed by it. While he has lots of amazing stuff that has nothing to do with Final Fantasy, the series has no doubt helped him spread his wings as an artist. Well, enough of me talking about it...have a look for yourself:
All images were found on GiantBomb.com and are the property of Yoshitaka Amano/Square Enix.
First and foremost, I hope everyone enjoyed their New Year's Eve/Day and that 2011 sends lots of good things your way. Before it gets too late into 2011, I feel it wise to do a bit of reflecting on 2010 and maybe even share a few of my aspirations and plans for the new year. In list form, of course.
I don't know about everyone else, but 2010 was definitely an eventful year for me, but I somehow made it out alive. While my sanity was unquestionably stretched a bit thin at times, there were parts of 2010 that I enjoyed:
Starting up this blog--it's helped me clarify a lot of my thoughts, opinions, and aspirations. It's also given me something to keep myself busy with.
Playing lots of cool games like Fallout 3, Final Fantasy XIII, Team Fortress 2, Starcraft II, etc.
Getting a (temporary) job at GameStop.
Developing a comprehensive portfolio complete with artwork, gameplay overviews, and character descriptions.
Joining and becoming an admin for the awesome gaming community, Addiction to Gaming.
And last but not least, applying to and being accepted at Tribeca Flashpoint for their game development program.
As for 2011, I have a few exciting goals and plans on the horizon:
Keep up with this blog and get even more familiar with video games and the industry as a whole.
Continue to work on my portfolio and further develop my game ideas.
Acquire a PS2/PSP.
Play more games and keep up with big releases...study said games.
Move to the city and start taking classes at Flashpoint in downtown Chicago, this September.
Lastly, having been out of a console for a large part of the year, I have a list of the games of 2010 that I missed out on but plan on getting to in the very near future:
Bioshock 2 (and the first Bioshock, for that matter)
Fallout: New Vegas
Assassin's Creed: Brotherhood (and the first two Assassin's Creed games)
Kingdom Hearts: Birth By Sleep
God of War III (as well as God of War and God of War II)
Red Dead Redemption
Heavy Rain
And probably many others.
Well, that's about all for this post. I hope every one has a happy new year and expect some sort of game review from me soon.
If you play video games, you've probably been offended, at some point or another, by the ridiculously bad rap that gamers all too often receive. From invoking violence to brainwashing the youth, you'd think that gamers were the world's most fearsome terrorist organization. While most of the accusations about video games that make the headlines are unfair and based on questionable "evidence", there are always ways for gamers to step up their act in a proud and dignified manner. One of the more legitimate problems with playing video games is the impact that it has on the environment, and it's a fairly simple one for players to address.
Unfortunately, when I went to do a bit of research for this blog post, most of what I found when looking for ways to reduce the environmental impact of gaming were some rather insulting and unhelpful articles with titles like "People Playing Video Games Not Concerned About Its Environmental Impact". While this is clearly a broad and dubious statement, I was not able to find as much information on how to improve gaming habits as I would've liked. However, since the environment has long been a concern of mine, I can hopefully offer some advice based on my general knowledge of the subject in addition to what I've found specifically pertaining to video games.
One of the easiest, most effective, and financially smart things to do is to simply unplug your appliances when they're not in use. Even when electronic devices like video consoles aren't being used, they can still use up a ton of energy just by being plugged into the wall. An easy way to achieve this effect for your computer is to simply plug everything into a power strip and at the end of the day, flip the switch. It may seem like a pain, going around and making sure everything's no longer using power, but if you're like me, it's worth it if for no other reason than to get rid of all those stupid glowing lights that keep you up at night. These sort of habits are also beneficial in that they can substantially prolong the lifespans of your appliances.
Something that you should always do for a great number of reasons is to do your research before buying. If you were to, say, go out right now and purchase a PlayStation 3, you'd have several options. As far as energy efficiency is concerned, the newer PlayStation 3 Slims use about half as much energy as the original release PS3s and are cheaper. This is usually the case when comparing new and old versions of a console. You should also consider things like controllers. Buying brand new batteries for your XBox 360 wireless controller every time they run out would be costly and stupid when there are many other sensible solutions out there.
While I wasn't able to find any sort of specific information on the subject, I can pretty much gaurantee you that buying used and refurbished will save you lots of money and energy. I know that every once in a while, you're dying to bust open a brand new game on the day it's released, but if you're just browsing for something new to try, I seriously suggest going used. Especially in this day and age, discs are being made more and more resilient, making "used" hardly any different than "new". As far as consoles go, refurbs aren't always entirely reliable so again, do your research. Make sure that you're getting it from a legitimate vendor and that you hold onto your receipt.
Aside from those easily doable suggestions on how to reduce your environmental impact, there are always more ways to make a difference, so long as it's something that you care about. So keep your mind open and prove the biased, judgemental media wrong.
Last week, I sent out fifteen Team Fortress 2-themed holiday cards. They did not go out to family or old friends as one might expect. Instead, I sent the cards to fifteen of my fellow ATG members--only a few of whom I've met in real life. I became a part of the community/clan known as "Addiction to Gaming" or "ATG"--founded in 2009 by [ATG] Newman, [ATG] Stephen, and [ATG] Joe--back in August. I discovered the community through its TF2 servers--the 24/7 Badwater one, to be more specific. After playing there a few times, I found the overall attitude of the server and its regulars to be lots of fun, so I decided to stick around. Enticed by the all-talk key config that ATG offered on their forums, I made up my mind to introduce myself and begin posting regularly to further get to know the many, uh, interesting personalities that I had become familiar with in-game.
It wasn't long before I began to feel very much at home with everyone at Addiction to Gaming. I was welcomed quite graciously and discovered that there were many people there who had similar interests to me, even outside of Team Fortress 2 and other games like Left 4 Dead 2 and Starcraft II. After some time, ATG's self-appointed "recruitment officer", [ATG] Steak House asked me to where the clan tag in my screen name. At first, I was reluctant, as I've always been put-off by the idea of clans. But after I did, a sense of pride came over me. Not only did my playing stats improve (as is the case with most members), but I genuinely felt that I had become part of a very cool community--one that wasn't fueled by the ego-mania and bullying that I had observed of so many other clans, but rather, a simple desire to play well and have fun doing it.
Since I became active several months ago, I have met several people from ATG in real life. In November, Steak House took me and my boyfriend, who is also part of ATG (he's known as "Geoth" online), out for dinner. A couple weeks later, Steak had a bunch of us stay at his company's lodge in Michigan for a weekend. There were seven of us, total...as pictured above, left to right: [ATG] Stephen (in our hearts, anyway), Fluffy Harmless Kitten, [ATG] wisoka, Mala, Magus, [ATG] Geoth, me ([ATG] Tobuoi or "T"), and [ATG] Steak House. And yes, we did almost exclusively address each other by our screen names. The weekend was filled with movies, Texas Hold 'Em, video games, and much more, which I will refrain from writing about for the sake of a few ATG members' dignity. Regardless, we had a lot of fun. Upon meeting everyone there, I felt as if I was simply getting together with a bunch of old friends--no feelings of awkwardness in the slightest. In fact, I even enjoyed the company of a few people better than I thought I would.
While Addiction to Gaming is largely a Team Fortress 2 clan, we play all sorts of games together and discuss all sorts of things, from movies to technology and everything in between. If you're into gaming and looking for a bunch of awesome people to share the experience with, I suggest you check us out: Addiction to Gaming. We're always looking for new members. You'll find me there as [ATG] Tobuoi.
We finally got our PS3 repaired a few weeks ago, so after many console-less months, I've gotten serious about beating a few games. The first one on my list was Fallout 3, which I had been wanting to play for a long time. I tried out the PC version but I wasn't too taken with it, so I decided to wait. So far, I am loving it. I would recommend this game to anyone who considers themselves a serious gamer.
While I have not yet "beaten" the game (with a role-playing game as big and open as Fallout 3, this term is used lightly), I have sunk many hours into it and am enjoying it emmensely. For those of you who don't know, Fallout 3 is largely an RPG in the traditional sense, meaning that you get to customize your character, explore the vast wasteland with little-to-no restrictions, choose what your character says, pick up hundreds of different items and weapons, complete quests, and pretty much have him/her do whatever you damn-well please. However, in combat, the player has the option to play the game like a first-person shooter. This makes for a very unique gameplay experience that is surprisingly satisfying. In many ways, the game is reminiscent of a Final Fantasy title, set in an apocalyptic wasteland. Despite this, FPS gamers should find plenty to like about it. In fact, players who are in search of a good game of either genre but want something that's a little different, Fallout 3 certainly delivers.
One of the things that I think makes Fallout 3 a must-play is the game's atmosphere. As someone who loves all things post-apocalyptia, I find the game's careful blend of creepiness and anxiety exhilerating. It's a rarity that a video game has a noticable psychological effect on me but Fallout 3 definitely does. Between the many mutated creatures, masochistic Raiders, and merciless Talon Company mercenaries that wander the wasteland, and the overall sorry state of mankind, the game definitely has a way of putting you on edge. If you're like me and enjoy that sort of thing, Fallout 3 should be right up your alley. Aside from all that, the game's known for its commendable replay value. Even though I have lots of quests left to complete, I look forward to starting over again with a different character and see how everything would've turned out if I did things differently. Maybe I'll pick up Fallout: New Vegas after that.
If you've been keeping up with this blog for a while, you probably read my post on YouTube makeup guru Michelle Phan. In the post, I mentioned that she was a gamer. Well, now her and pro competitive gamer sWooZie have teamed up to create "Press Start": a YouTube channel dedicated to gaming. New videos are available every Friday and while there have only been a few uploaded so far, a good deal of variety is to be expected. Both Michelle Phan (or "RiceBunny") and sWooZie have fun personalities and a good sense of humor which makes the videos all the more entertaining. You should definitely check it out.
If you're reading this blog, chances are you're probably a bit of a geek/nerd/whatever. Luckily for you, we are living in a time where "geek is chic" and just about everybody knows it. However, for most of us, being able to revel in our internal geekiness is not enough--we must express it outwardly, preferably in the form of clothing! Well, fortunately, there is a clothing company that allows you to do just that: J!NX. Whether you're a WoW freak, a lover of sci-fi, an oldschool gamer, or some other variant of nerd, I can pretty much garauntee that J!NX has something for you.
I've personally owned four J!NX t-shirts in the last year or so as well as a sticker that's currently stuck to the side of my computer tower. I have also shopped there for gifts for friends numerous times and I've never been disappointed. In addition to their absolutely stellar collection of t-shirts, J!NX offers hats, keychains, stickers, patches, and now even an original line of clothing (pants, jackets, shirts, etc.) for men, as well as other miscellaneous items. Never fear, ladies; a promised women's clothing line is said to be available soon. In the meantime, check out their unmatched selection of awesome-fitting women's t-shirts. In addition to their licensed World of Warcraft, Dungeons & Dragons, and Starcraft collections--among many others--J!NX offers an extensive line of original designs which, more often than not, feature nerdy wit and awesome art.
Aside from all of the amazing products that they offer, J!NX has a very enticing rewards program that you get to take part in just by shopping there, making it an even more fun and geek-tastic experience for all. Really, I cannot recommend J!NX enough. I buy my t-shirts almost exclusively from them now and I'm eager to get my hands on their other stuff in the future. Click the link below to check it out!
If you've been reading any of my posts prior to this one, you've probably figured out that video games have largely influenced my personality, artistic tastes, and quite simply, who I am as a person. I'm sure I'm not the only one who feels this way, though. In fact, as more time goes by, video games are finally beginning to receive the respect and recognition that they deserve as a legitimate form of art and entertainment, and it's about time. I think it's even fair to say that gaming has become a rather integral part of our modern society, one that more and more people are partaking in every day. However, I figured I'd get a little personal with this post and share with you 25 of my thoughts, memories, aspirations, etc.--all to do with video games.
1. The first video game that I ever played was Sonic the Hedgehog when I was four years old--the first game that ever remember playing is Bushido Blade on the original PlayStation, a couple years later. I remember being very impressed with the way that the bamboo trees on this one level would fall over if you cut through them, and that's about all.
2. My mom is a billion times better at games like Tetris and Pacman than I will ever be.
3. I've been coming up with rather elaborate video game ideas (characters, story lines, gameplay--the works) for years now and I can't wait to put them into action.
4. We've only ever owned PlayStation consoles in my house (and the occasional GameBoy). Nothing against others, mind you, it's just safe to say that I was raised a PlayStation gamer. Maybe when I start making some real cash and I'm itching to spend it, I'll buy a 360 or something.
5. When I was younger, I used to hate action figures because, in actuality, they're more like statues than "action" figures. Now, however, I have a small collection started and I'm eager to get my hands on Lightning from FFXIII.
6. I still (vaguely) remember the day that my dad brought home our first PlayStation and our first game to go with it (Bushido Blade). The PS came with a demo disc that had at least a dozen different game demos on it, including Crash Bandicoot 2.
7. I'm not a huge fan of classic Nintendo games like The Legend of Zelda, Mario, Super Smash Bros., etc., but I've never gotten the chance to play too much of them, so maybe that's why.
8. I am way better at Team Fortress 2 and Left 4 Dead/Left 4 Dead 2 than my boyfriend, but he kicks my ass at Starcraft II. I don't understand what it is, but I just can't seem to get any better at that game. Congratulations.
9. I used to love horror games like Resident Evil and Silent HIill, but I've never actually played more than a couple minutes of any of them. I used to just stay up late and watch my dad play, too freaked out to play them myself. Sometimes I'd pick up the controller and start to play, but as soon as I heard anything in the game, I'd pause it and leave the room.
10. I would love to wear expensive high-heels and be in charge of my own game company, some day. In fact, that's what I intend to do.
11. Back when I was still in grade school, my uncle installed some chip in our PlayStation and burnt us a bunch of games for it like Crash Bandicoot 2 and Final Fantasy IX.
12. Kingdom Hearts (the first one, in particular), while not necessarily my favorite game (it's up there), has influenced my creative style more than anything else I can think of. I think I played it at such an age that all of its thematic elements really left an impression on me.
13. My screen name/gamer tag is a sort of variation of the name "Toboe", who was a character on the anime Wolf's Rain. Back when I was twelve years old, I went to register for Gaia Online and every other name that I could possibly think of was taken, so I just messed with "Toboe" and came up with "Tobuoi". It stuck, obviously. Oh, and it's pronounced "T'OH-boo-oy", by the way.
14. Nothing would make me feel more successful than going on The Daily Show/Colbert Report and talking about video games (preferably mine). I absolutely love Jon Stewart and Stephen Colbert.
15. Even though I love playing online with other people, my fondest gaming memories are made up of those nights that I spend playing video games in complete solitude while everyone else is asleep. Good times.
16. I honestly believe that the video game industry can be used to do some real good in this world, and I'd like to help make that happen.
17. Most of my favorite video games are those that give you the same feeling as reading a really good book...games like Kingdom Hearts, Final Fantasy, Shadow of the Colossus, Prince of Persia, and so on.
18. Katamari Damacy (and its sequels) never gets old.
19. I would be totally depressed if I were dating someone who wasn't as much of a gamer as I am. Luckily, that's far from the case.
20. I have ridiculously tiny hands, and as such, my pinky cramps up when I try to use the XBox controller for too long. I can't, like, wrap my hands around it right.
21. After I move into my own place, I plan on subscribing to Game Informer, buying my own PS2 and PS3, setting up a GameFly account, and decking my living room out with cool video game artwork and whatnot. I'd also like to get involved with some sort of local gaming community.
22. I wish more girls would get involved in gamer culture. I'm lonely!
23. I have plenty of friends who have played more games than me and even know more about games, and yet, I'm practically the only one who plans on going into the industry. I just don't get some people.
24. If for whatever reason I couldn't have a career in the video game industry, I'd go into movie-making. From what I can tell, in a lot of ways, they're very similar processes.
25. For the vast majority of video games, I will almost always prefer a controller to a keyboard and mouse. Sorry, PC gamers. That's just the way of it for me.
I spent the weekend at Chicago Comic-Con. While not nearly as popular or renown as San Diego's Comic-Con, Chicago's was certainly an event. There were easily thousands of people who attended over the course of the weekend (Thursday night through Sunday afternoon) and quite an impressive array of vendors, artists, and celebrities like Linda Hamilton, William Shatner, Adam West, and a handful of actors from TV shows like Buffy, Star Trek, and Battlestar Galactica. I went Friday, Saturday, and Sunday, and I'm sure that there was plenty of stuff that I still didn't get to see. To be honest, the weekend was a bit overwhelming and exhausting, but I definitely had a good time, regardless. It was also my first con, so maybe it takes some practice to be able to enjoy the full experience.
Tickets were pretty reasonable; $25 a day or $50 for all four days. I obviously went with the 4-day pass, though we decided not to go Thursday night since we were a bit unprepared. There was also lots of reasonably priced stuff to buy there, too--comics, t-shirts, action figures, posters--the list goes on. The one thing that I do regret buying, however, is FOOD. Seriously, avoid buying convention food (and that of similar events) at all costs. We're talking $3.75 for a really
lame hot dog, $5.00 for a hardly filling piece of pizza, $5.50 for a sloppy Joe, $2.50 for a small pop, and so on. What crap is that?! Needless to say, we came prepared with our own food the next day.
As the con's name would imply, it was really a comic reader's dream. My knowledge of comics is, unfortunately, rather limited, so a lot of what the convention had to offer went right over my head. There were lots of other things going on that I could appreciate, though. Unsurprisingly, I saw dozens of cosplayers, including Domo, Storm Troopers, Darth Vader, Umbrella Corporation soldiers, and more. There were also several talks and panels going on. Celebs like James Marsters and Linda Hamilton gave speeches and I got to attend a panel featuring SFX360--a gaming community who talked about "Bringing Gamers Face to Face". They had some interesting things to say about starting a community, hosting/participating in game tournaments, etc. There were also lots of people at the con promoting their artwork, webcomics, etc. Definitely a good place to network.
If there was one thing that I went to Chicago Comic-Con for, it was to meet the five cast members of Battlestar Galactica who were there and to get Michael Trucco's (Samuel T. Anders) autograph. I was mostly successful. My friend and I actually struck up a somewhat substantial conversation with Aaron Douglas ("Chief" Galen Tyrol), who seemed like a pretty cool guy. We also got to talk briefly with Michael Hogan (Saul Tigh), who was way different than I thought he'd be...totally not like his character. He was kind of funny and wacky, in fact. It was weird. And then I said hi to Kate Vernon (Ellen Tigh) who was, as I expected, very nice. Unfortunately, Rekha Sharma (Tory Foster) left the convention before I got to meet her. I did, however, get to meet Michael Trucco, who was the one that I wanted to see most of all. He is, without a doubt, every bit as studly in real life as he is in the show and even nicer than I expected. Granted, I only ever saw women lined up at his booth to meet him, so he was probably in hardcore woman-wooing mode, but still. I'm really glad I got to talk with him. Oh, and I got his autograph, of course. Cost me $25, but the whole experience was totally worth it. I wish I could've gotten a photo with him, but it would have cost me even more and I wasn't really prepared to throw down that kind of money. Next time, though! I did get a picture of Michael Hogan, but he was the only one, since I felt kind of like a creeper. Now, to meet Katee Sackhoff...
All in all, the con was a pretty fun experience. I wish I would've known a little more what I was doing, but there's a first for everything, I suppose. If you're in the Chicago-land area and you're into comics, I would definitely recommend it. I would advise against going on Saturday if at all possible, though, because it was pretty much a madhouse when I went. Friday and Sunday were much better. Even though we spent less time there on those days, I feel like we got to see more because we weren't trying to navigate through so many people.
I'm looking forward to going to more conventions in the future...perhaps ones that are for things that I'm a little more interested in. If nothing else, it's nice to get out of the house and go into the city for a couple of days.
Blog post on Scott Pilgrim Vs. The World (the movie) coming soon.
PC Gamer calls it "the most fun you can have online" and I'm inclined to agree. Perhaps not as challenging or mature as other online games, Team Fortress 2 is an essential addition to any gamer's library, regardless. And it's usually on sale--I've seen it for as little as $6 on Steam (I got mine for $10). So what's the hold up? Go download it already and start playing!
Okay, so maybe you actually want to know a little about the game. I guess I can do that. Well, not only is it filled to the brim with cheeky humor (it reminds me a lot, stylistically, of classics like Ratchet & Clank and Crash Bandicoot), but its nine distinct classes (offensive, defensive, and support) make for satisfyingly variable gameplay. With well over a dozen different maps and a handful of different games to play like "Arena", "Payload", "Capture the Flag", etc., all involving two opposing teams--RED and BLU--every time that you log on to play TF2, you can usually expect a unique round. Not to mention, depending on what classes are on the field and how many there are, the interaction between players and the tactics demanded can change completely.
What first got me interested in the TF2 was Valve's series of "Meet the Team" videos meant to promote the game. The videos are not only immensely humorous and entertaining, but they do a good job giving you a sense of each class's abilities and purpose within the team.
The three offensive classes of TF2 are the Scout, Soldier, and Pyro. According to Team Fortress 2's official Wiki page, the Scout is a young'n from Boston who "flies like a butterfly and stings like a Shotgun blast to the face." He is the fastest of all the classes, making him useful in pushing Payload carts, stealing enemy intel, and capturing control points, among other things. Along with his in-your-face attitude, the Scout is equipped with a shotgun and a baseball bat as his primary and secondary weapons. Since his max health is low, it is critical for the Scout to utilize his ability to hit and run and attack opponents at close range.
Then there's the Soldier, who was designed to do the most damage, long-range, of all the classes. The Soldier uses a rocket launcher, which, not only does a considerable amount of damage, but allows the Soldier to attack from safer distances.
The final offensive class--the Pyro--is my favorite class to play by far. Not much is known about the Pyro in terms of his personal life...in fact, no one can even say for sure that it's even a "he" in that suit. His mask makes it nearly impossible to understand what he's saying most of the time, but his fighting methods are perfectly clear. As his name might suggest, the Pyro is most savvy with his flamethrower, which has a short range but deals impressive damage. Those who manage to flee the Pyro's flamethrower will still remain on fire for several seconds unless they die first or seek health before the flames go out. If the Pyro manages to ambush his enemies, though, you can pretty much expect them to be toast. Perhaps the Pyro's most important task is Spy-checking, which he accomplishes by setting invisible or disguised Spies on fire, revealing them and usually killing them.
The defensive forces are made up of the Heavy, the Demoman, and the Engineer. Arguably the most essential defensive class is the Engineer, who, instead of engaging in direct combat with his opponents, has a number of buildings he can set up, such as the sentry, teleporter, and dispenser. The Engineer's sentry can be incredibly lethal and problematic for the opposing team, while his teleporter and dispenser can be of great use to his own.
The Heavy, a giant Russian with a thick accent, has the most HP of all the classes and uses a minigun (which he shows more affection and concern for than any of his teammates). Essentially, it takes a lot to kill him and he can easily take down anyone who gets caught in his way of fire, but he's slow and easy to sneak up on. Regardless, he's a pretty good guy to have on your team, all in all, and while he's easier to play than some of the other classes, the Heavy is often crucial to a good defense. As one might expect, he can put quite a hurtin' on his enemies, and he makes a good Medic buddy as well.
The Demoman is, quite simply, "a black, Scottish cyclops" who can often be found with some sort of booze held tightly in his grasp. And, you know, is also a tactical, explosive-damage-dealing, defensive class. Armed with grenade and sticky bomb launchers, the Demoman is best played when he uses his sticky bombs (mines that stick to the ground, walls, ceilings, etc.) to set up traps for incoming enemies or send grenades ricocheting around corners. This is especially effective in situations where the enemy has to stand on or get to a specific area like a control point. Even more so than the Heavy, players will find that they can use the Demoman in circumstances that demand offensive action as well as defensive, such as taking down an enemy Engineer's sentry gun. Overall, a fun and diversely useful class.
Lastly, there are the support classes, which are the Sniper, the Medic, and the Spy. The Sniper and the Medic are both pretty self-explanatory, but the Sniper is obviously in charge of picking off targets with his sniper rifle from a distance where he is barely even noticeable and is, more or less, safe from harm. Don't get too comfy, though--you're usually pretty easy to sneak up on. While a sniper typically doesn't make as many kills as an offensive class, he has the ability to wait for high-value targets like Medics or Spies to make their way into his scope. If a player is feeling a little more ballsy, though, they can equip the Huntsman bow and arrow instead of the rifle, which is a more offensive weapon that demands attacks that are at a shorter range. Because of their specialized abilities, there should only be so many Snipers (like, two or three, tops) on the team at a time. The Sniper is from the Australian outback.
The Medic, who's quite obviously from Germany, is primarily responsible for healing his teammates when they take damage, of course, but he can also be an essential asset in taking down an Engineer's sentry turret or keeping enemies away from a control point or base. When the medic uses either his standard Medigun or the Kritzkrieg to heal his teammates, he charges up for either a temporary period of shared invulnerability between himself and a teammate or a bout of critical hits (or "crits") that his target can unleash upon the opposing team, depending on what weapon he's using. For most situations, the Medic's Über (invulnerability) is more necessary than a Kritz, especially when playing on an offensive team. While the Medic's role is a relatively simple one, you'll find yourself in big trouble on a team without him.
The very last class in the game is the Spy. The Spy can be incredibly useful, sneaking into enemy territory while invisible or disguised, backstabbing his opponents, and sapping Engineers' buildings until they are completely destroyed. They are arguably the most difficult class to play, however, and you usually only want one or two on your team.
With all that said, I seriously suggest that if you enjoy playing games online, you consider purchasing the game or at least giving it a try, cos it really does have something in it for everyone. It's fun and it allows for all sorts of different gameplay. Valve also puts out frequent updates which keep the game from going stale, even after months and months or even years of playing.
Expect a post on my love affair with the Pyro in the near future.
Images were found in several different places around the web and are (presumably) the property of Valve.
I've never been very good at keeping up with webcomics. Even the popular ones like Ctrl+Alt+Del and xkcd somehow slip from my regular web-browsing rounds after a week or so. Sure, I come back to them, now and then (usually when sent a link from a friend) but there's only one webcomic out there that has fully captivated me. As of right now, I am fully up-to-date and in love with four years' worth of Amanda "Shinga" Bussel's Head Trip.
Maybe it's the hilarious moments (these "moments" make up a good 75% of the series, mind you) of Mal's irrational yet somehow relatable rage that makes me love it so much. Maybe it's the poignant nerd humor--or even better, the poignant, feminine nerd humor. Whatever it may be, Head Trip is most certainly the webcomic for me.
Started back in March of 2006, Head Trip has come a long way while still maintaining its brash, borderline-offensive-at-times charm (Shinga, herself, makes a number of allusions to how evil her writing is). The comic mostly follows the main character, Malory (presumably a sort of iconic representation of the author), through all of her rants, raves, acts of violence, and nerdgasms. Aside from Mal, there's her sisters, Kat and Lilian, their friends and family, the "devil guy", and so on, all used frequently by Shinga to make some sort of social or personal commentary. From time to time, the comic strays from Mal's storyline, usually with an addition of "Emokid and Chemokid" (see what I mean by "brash"? It's delightful, really). Full of a most spectacular and bedazzling array of geeky references (TV shows, video games, books, anime, D&D...), Head Trip is the perfect webcomic for any nerd. Especially the girls--not that it's overwhelmingly feminine, just more so than any of the other geek-tastic webcomics out there that us girls have access to. Females represent, yo! Head Trip is probably most known for its recurring stabs at the Twilight Series and Stephanie Meyer (that's how I got into it--my dear friend and fellow Twilight-hater linked it to me, once upon a time). Don't worry, though. Shinga very amusingly rips apart lots of other stuff, too. Make no mistake, though...Head Trip is definitely enhanced with the occasional "d'aaaaw" moments throughout the series, all of which are executed with the same care and precision as all of the funny stuff. All in all, readers will most likely find themselves enjoying the series in its entirety immensely. If you don't like it, it's probably because you're not one of the cool kids. In which case, GTFO!
No, but seriously. If you're in touch with the passionate nerd inside each and every one of us (including you--YES, you), Head Trip has something for just about everyone, whether it's references to Firefly or LOST, or making fun of horrific cosplayers and fanboys...and best of all, Shinga's got love for BSG coming out the wazoo. That's good enough for me. Well, what are you waiting for? Go check this stuff out! Do it now!
We've all seen it before--some fat, hairy guy cosplaying as Link. Or even better, Sailor Moon (e.g. Peter Griffin, as seen to the right). What? You haven't seen them? Well, consider yourself lucky, because most of us are not so fortunate. What is seldom acknowledged, however, is that there are actually some pretty sweet cosplays out there that their respective cosplayers have put a lot of care and effort into. So I decided to do a little browsing on deviantART.com and found some cool cosplays/cosplayers that I figured I'd share with you.
The first is a Kingdom Hearts II cosplay featuring Riku and Namine. Aside from the well-made costumes (Namine's hair looks so pretty) and the skillful photography, what I particularly like is the setting. Spiral stairs are always kind of cool, but those of you who have played the games should appreciate the appropriateness of the background. The cosplay was uploaded by Lillyxandra on deviantART.
Next is the Spitter from Left 4 Dead 2. Not nearly as pretty as the first, but equally awesome, in my opinion. She is genuinely scary and the makeup on her face is perfect. Also, I love the high heels. The pose is spot-on, too. I guess the girl's a GameStop employee and dressed up like this for the midnight release of the game Also, kudos (I hate that word) to any woman willing to set her femininity aside for the sake of creativity. This cosplay was uploaded by tycho on deviantART.
This fantastic cosplay of Rikku from Final Fantasy X-2, my favorite FF character of all time (though, I preferred her in X), was done by blackmage9 on deviantART, who has tons of other cool cosplays in her gallery. This chick is pro. Obviously, the photo has been manipulated, but the costume is the best I've ever seen of Rikku. Her hair is amazing as well. Great costume, great photo, great cosplay. Definitely check out her other stuff as well.
I absolutely adore the Pyro from Team Fortress 2 and this humorous cosplay struck a chord with me, big time. The costume is one of the best I've seen and the pose is brilliant. Also, it's a girl underneath that costume, and I'm totally all about the Pyro turning out to be female, so big points there. The cosplay was done by tehcate on deviantART and she has another shot of her Pyro costume in her gallery that I suggest you go and find if you like this one.
Another Kingdom Hearts cosplay. What can I say? It's a very aesthetically pleasing and inspiring game. This is obviously Kairi (first-KH style), looking as cute as ever. Seriously, this girl did a spectacular job. The costume is nothing short of perfect and it's just a good look for her, costume, hair (I really want that hair), pose, and all. I have no idea how she made/got ahold of that charm, either, but it's awesome. Cosplay by LiL-KRN-YUNA on deviantART, who's got lots of other sweet cosplays in her gallery for you to enjoy.
This one's another that's been photo-manipulated (I know, I thought that was a real colossus in the background too!), but it's still quite impressive, nonetheless. The character is Wander from Shadow of the Colossus, of course, on his faithful steed, Agro. One of the colossi from the game has been Photoshop'd into the background. Well-designed costume and a cool setting, all in all making for a creative shot. Uploaded by ikarus-exe on deviantART.
This cosplay is the last one and I think it's one of the coolest I've seen, like ever. It's Shiva from Final Fantasy X! The hair is especially cool, I think, and looks very labor intensive, which is always a plus (look at those crazy hoop/ring things!). Or at least, makes it seem more impressive, which is something that this one certainly is. Seriously though, it looks like a lot of work went into this cosplay and it definitely pays off. Photo uploaded by tanknstar on deviantART, who is also the cosplayer.
Well, those were just some cool ones that I came across. I'd love to see any that you, yourself, have done, or have found elsewhere on the internets. So long as they aren't, you know...scary.
I was raised a console gamer from the age of 6. More specifically, a PlayStation gamer (PlayStation, PS2, PS3...). In fact, to this day, I still remember when my dad first brought home the original PlayStation and all of the game demos that came with it. I was so fond of my PlayStation gaming experience that until two or three years ago, console games were really the only ones I ever considered playing. Afterall, the most popular games on the PC that I knew of were things like WoW and Call of Duty, which didn't really interest me in the slightest. So for a long time, I stuck to my Final Fantasy, Kingdom Hearts, Prince of Persia, Shadow of the Colossus, and so on. But one day, that all changed.
My dad got an issue of Game Informer in the mail and after bickering with my brothers over who got to read it first, I finally got the chance to flip through it. About halfway in was a brief preview (with lots of pretty pictures that made it seem not-so-brief) of Left 4 Dead. I was instantly enticed. Not only did it star hordes zombies, which I have had a sort of infatuation with for as long as I can remember, but it emphasized the idea of tactical cooperation and the delicate functionality between the four playable characters. Basically, if you couldn't work well as a team, you were screwed. How cool was that? I didn't even know about being able to play the Special Infected or Versus Mode until later. After all of this excitement, however, my heart was effectively crushed when I searched the page for its system availability, only to find that it was for the XBox 360 and the PC only. At the time, I didn't have my own computer so the possibility of playing it on the PC didn't even cross my mind, and I certainly wasn't going to be able to afford a 360 any time soon.
So some time passed and when I had forgotten about the game almost completely, it was released and my boyfriend showed it to me on his computer. At first, I was stubborn and prejudiced, as we gamers tend to be. I was so familiar with playing on the PlayStation that the PC made me feel like a nub. All of those years of experience with a controller in my hand seemed to mean nothing now, and that made me uncomfortable. But then I saw the intro to the game.
Holy crap. I was thrilled in a sort of terrified way. Not only was the intro exciting and fun to watch, but it revealed precisely what made the game special. As a player, you had to constantly be astute to what was happening around you. Where are your fellow Survivors? Do they need help? What kinds of infected are nearby? Left 4 Dead is a game that has so many captivating and unpredictable elements to it, making it a truly unique gaming experience...if not a little stressful and intense, especially in Versus Mode. There's lots that a player needs to be aware of at all times like which route is the best, what items you should grab, what you should do if you encounter a Tank or a Witch, etc. Not to mention all of the wicked fun you can have as a Special Infected. But even then, the strategy shared between yourself and the rest of your team is crucial to success, which makes it different (and in my opinion, more likable) than most first-person shooters that emphasize little more than your kill/death ratio. If that's not your cup of tea, though (it's totally mine), there's lots of fun to be had in Campaign, Survival, and even Single-Player mode.
About a year after Left 4 Dead was released, its sequel, Left 4 Dead 2, was released as well. A lot of people (including myself) found this kind of annoying for financial reasons if nothing else (who wants to fork over $80-100 for two games from the same franchise in one year?) , but the trailers proved genuinely alluring. So I ended up pre-ordering it, of course.
With the addition of a few new Special Infected and melee weapons, among other features that make the game more variable than the first, Left 4 Dead 2 is very similar to its predecessor in that it sticks to the same line of gameplay. Players must rely on both their intuitive and strategic skills to get from point A to point B, hopefully still in one piece. What is unfortunate to me is that with the new characters and environments, a lot of the original Left 4 Dead's charm and horror seems to have been dissolved. However, L4D 2 is full of funny character quotes and unique settings that make it genuinely enjoyable in its own right. Valve also seems to be taking care to make sure that the game doesn't "get old" any time soon with weekly "Mutation" modes and the occasional new map. If all else fails...Ellis is incredibly sexy. I think so, anyway.
Images were found in several different places around the web and are (presumably) the property of Valve.